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Old May 22, 2009, 06:57 PM // 18:57   #1
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Default Remove/Increase PvP item creation cap

As PvP players might know, creating PvP items is limited to 20, even if you have more inventory space available.

I would like to see this cap removed, or at the very least, doubled.

I simply cannot see any reason why such a restriction exists. I had to delete some upgraded PvP items simply because i needed something else and had already reached the cap.

I have several permanent PvP characters that fill a wide range of rolls/builds each needing their own weapon sets. It's a lot easier to be able to keep all those weapons instead of recreating them 24/7 because some stupid cap stops you from simply keeping them all (in extra bags, or an equipment pack).
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Old May 22, 2009, 07:06 PM // 19:06   #2
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Xunlai Storage?
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Old May 22, 2009, 07:08 PM // 19:08   #3
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Quote:
Originally Posted by Katsumi
Xunlai Storage?
The cap only allows you to create a maximum of 20 items, regardless of how many of those are on your character. This is only for the created PvP items, not PvE equipment.
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Old May 22, 2009, 07:11 PM // 19:11   #4
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Ah, I knew I was missing something. Shows you how much I PvP. Lol.
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Old May 22, 2009, 08:57 PM // 20:57   #5
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Why don't you just save the weapon set to a template there is absolutley no reason to have 20 different PvP items at one time.
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Old May 22, 2009, 09:36 PM // 21:36   #6
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Because he used reward points to get red weapons.
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Old May 22, 2009, 10:25 PM // 22:25   #7
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Still no need to have 20...
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Old May 23, 2009, 12:33 AM // 00:33   #8
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I've heard the original reason for this limit was protecting the servers from too heavy item spawning, as it's a transaction which has no cost. But if they added some time delay between creating items if you want to spawn many quickly, they could drop the uberannoying limit.

/signed
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Old May 23, 2009, 01:13 AM // 01:13   #9
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/signed
Never knew this. Won't hurt to get rid of this.
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Old May 23, 2009, 01:18 AM // 01:18   #10
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/new idea.

Have multiple skins unlocked to PvP weapons. Then you don't need to store so many. Plus you can edit them, but adding more bags wouldn't hurt either.

/signed for both
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Old May 23, 2009, 08:02 AM // 08:02   #11
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Quote:
Originally Posted by Zodiac Meteor View Post
/new idea.

Have multiple skins unlocked to PvP weapons. Then you don't need to store so many. Plus you can edit them, but adding more bags wouldn't hurt either.

/signed for both
You /signed your own idea? Lol.


Anyway, I guess OP has a point, especially if he paid RPs for new skins etc.
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Old May 23, 2009, 08:14 AM // 08:14   #12
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Quote:
Originally Posted by jiggles View Post
Still no need to have 20...
A lot of the time, there's a pretty good reason to have 20. Since making equipment is free, you usually want to make your equipment so that all your bases are covered. On a warrior, this would probably mean:

Sundering Weapon
Vampiric Weapon
Zealous Weapon
Ebon
Fire
Icy
Lightning
Spear/Long Range Weapon
20% Blind Shield
20% Cripple Shield
20% Weakness Shield
Earth Shield
Fire Shield
Water Shield
Lightning Shield
Piercing Shield
Blunt Shield
Slashing Shield
Vampiric Weapon without +30 health
-health offhand
(some kind of high energy set)
(if you're running a hammer warrior) +5e sword for Sword Bull's

?
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Old May 23, 2009, 09:04 AM // 09:04   #13
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/signed


I just made a pvp war recently with RPs, and between 4 axes, 3 hammers, spear, and different shield types (all RP skins so cant be deleted) I only have room for 1 set of armor ): When the whole reason I made the char was to be able to switch armors etc.
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Old May 23, 2009, 02:32 PM // 14:32   #14
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Signed - hurts no one to have this implemented. From a developer perspective, implementing this would be extremely simple.
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Old May 23, 2009, 03:58 PM // 15:58   #15
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If you can only create 20 items, and since there are no weapon upgrade traders to make useful for a PvP character items from PvP chests, then why the equipment bag and being able to bring two bags?
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Old May 23, 2009, 06:15 PM // 18:15   #16
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The only purpose of this limit is to piss people off. As been stated before you need many, many more than 20 items.
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Old May 23, 2009, 06:40 PM // 18:40   #17
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Quote:
Originally Posted by jiggles View Post
Still no need to have 20...
You probably shouldn't comment if you don't know what you're talking about. There is a need to have 20.

This cap is pointless. There's no need for the cap.
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Old May 24, 2009, 11:14 AM // 11:14   #18
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Quote:
Originally Posted by jiggles View Post
Still no need to have 20...
This has already been proven false for a warrior, i'll gladly fill you in on another example:

Elementalist:

4 x headgear (+1 for every attribute)
4 x 40/40 wand
4 x 40/40 offhand
4 x +15/-1 wand
4 x +15/-1 offhand
4 x staff
+5 nrg spear
8 x shield (7 x vs different damage types and reduced cripple)

grand total : 33 items

You could reason energy storage isn't realy used that much, but you could easely get weapon sets for secondary attributes (E/Rt's for example).

And the above number doesn't even include extra armor sets (in case you want to change looks once and a while).
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Old May 24, 2009, 12:55 PM // 12:55   #19
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/signed
like said before it's stupid cap anyways...
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Old May 24, 2009, 01:49 PM // 13:49   #20
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A solution would be not to count skinned items for the cap.
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